Best Trollings of 2011: Dead Island
January 10, 2012
Remember when Dead Island was announced? Remember how we were sold an emotional tale of survival involving family and zombies. Except that the game ended up the tragedy, not the story. The story was blah, gameplay was also blah; the game was mediocre at best. It offered nothing new to the zombie killing genre. It was open world filled with quests, much like Fallout 3. You could Frankenstein zombie-killing weapons together at tool benches, much like Dead Rising. But it’s scarier when it’s daylight? Not really. Resident Evil 5 may have not been great, but it did daytime zombies way better.
I expected gameplay scenarios that would reflect the type of emotional conflict one would feel watching a show like LOST. Instead, I felt nothing. I didn’t care. I
was am pissed. All I had was a game that I didn’t want to play for more than an hour at a time, and it was lucky if I made it to the hour mark. That’s not even including screw-ups like the Feminist Whore. Yes, the horror, the shame. Dead Island left me with a bad taste in my mouth. Despite being a new IP, it didn’t deliver anything new. That trailer above made me and many other gamers believe we were getting something different and something special, but we didn’t. Techland, you are a disappointment.