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Why Was Crysis 2 Pirated So Much? A Theory.

January 4, 2012

Recently TorrentFreak released some info that showed Crysis 2 was the most pirated game of 2011.  First, I’m glad that EA or Crytek hasn’t jumped out of the rafters stating this as proof of piracy hurting the industry; that’s probably because Crysis 2 sold more than 2 million units before May 4th, 2011.  But even with sales success of Crysis 2, do you wonder why it was pirated so much?  Of course you have people who weren’t going to buy it anyway, but what about those who aren’t opposed to buying games?  I have a theory.

The first Crysis was pretty popular.  By May 2010 it had sold over 3 million units, making it one of the best-selling PC games of all time.  But just because it sold well doesn’t mean it was one of the best PC games of all time.  The biggest draw for Crysis was the outstanding visuals; probably its top reason for selling so well.  Besides that though, I would give it a C+ at best.

Once you got past the pretty graphics the gameplay was pretty “meh.”  The novelty of the Nanosuit wore off pretty quickly.  After that you are left with mediocre AI that led to boring gunplay, repeat combat scenarios, less than average voice acting, and an “alright” story.  On top of those things you had a multitude of game breaking bugs and performance issues even on top hardware.  At the end of the day it wasn’t the best game.

My theory is that Crysis 2 was pirated so much because a lot of people felt scorned by the original Crysis.  I know personally I waited to get Crysis 2 because, based on my experience with the first Crysis, I didn’t think Crysis 2 would be worth the full retail price.  To my surprise, however, I absolutely loved Crysis 2.  It definitely exceeded my expectations and is one of my favorite games from 2011.  But how was I supposed to know that?  A lot of gamers ignore marketing propaganda and even reviews, especially if we have past experiences with a series.

I hope the takeaway from these statistics isn’t that pirates are all cheap SOBs that don’t want to pay for anything, but instead that releasing a mediocre, bug-filled game can erode consumer confidence.  Instead of pushing a broken game out, it may be better if they took the extra time to shake those bugs and work out kinks in gameplay dynamics.  Devs and publishers need to think about how their current game will affect future sales of that series as well as the possible effect on the developer’s reputation.  Could my theory be wrong?  Of course, it’s a theory.  But from the perspective of someone who was once a pirate turned legitimate consumer, I can definitely see the correlation between series reputation and piracy.

What do you think?  Is Crytek partially responsible for Crysis 2′s piracy numbers?  Or is the PC gaming community just cheap evil trolls?

Jarret Redding
Executive Editor

Jarret is Editor-in-Chief as well as one of the founding members of Mash Those Buttons. He's been playing games since before he could read and that's turned into a love of all things game related. His favorite genres include FPS, RTS, racing, and action-adventure platforming. He is currently spending way too much time playing Starcraft II followed by Team Fortress 2.

Specialty: FPS
  • Thoughtsmith

    Trooolllsssss!

  • http://www.facebook.com/Whitefalcon684 Trayton Rattay

    Yes this hits the nail on the head, i also believe that if more developers released demos for more of their games less people would be inclined to pirate, i know there are some games my friends thought would be awesome (Brink, Rage, Dragon Age II) Just to name a few, that they wanted to buy  but didnt really have the money at the time, so they pirated them and the games turned out to be total flops, i dont think its right that if we purchase a game and we play it it turns out to be a total flop we can’t return it at least with Xbox and PS3 people can sell those games back but with all the restrictive DRM people are more inclined to just pirate the game to try it out. 

  • AsGard

    Even that in lost of cases your analyse holds sound ground it is always a number of factors in play who one is a pirate or not; financial issues, morals, game and/or developer reputation,.. al part of the decision making process. I myself have bought always the games I realy liked after playing a good demo or “pirated” version. Also each and everyone should as themselves what is piratery.. stealing from thieves themselves is moraly not better or worse. Not even when it’s poured into laws and terms of “legalicy”

  • Nightmares

    action/reaction… i think crytek did it to themselves in a certain kind of way…. not completely ofcourse there are always cheapass MF’er who just download it anyway but these are quite high rades so they just did it themselves