The universe is a lonely, scary place in Duskers.
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown” -H.P. Lovecraft
While “jump scares” wear off after a bit, that built up tension that a great horror gives you is what creates memories. Duskers isolates you and forces you to use old tech to search derelict spaceships in order to find out how the universe became a giant graveyard. You won’t be searching the ships yourself, but will instead send drones… Old drones.
The drones can only give you partial information about the ships. You’ll get a general idea of what directly surrounds your drone, and you’ll have access to tools like motion sensors which can tell you that somethings moving, but can’t tell you exactly what it is. As you’ll see in the video below, enemies are only identified as red squares that attack you, so you really don’t know what’s really out there; just that they can kill you. You’re drones have upgrades that give them abilities like extra shielding or teleporting, but these upgrades break from time to time and you’ll need to loot upgrades from other broken drones that you come across.
As you power up different parts of each ship you’ll be able to control parts of them like opening and closing doors, creating paths for yourself or maybe locking enemies into a certain sector. There doesn’t appear to be any offensive capabilities on the drones, so Duskers looks more like a strategy RPG game where it’s best if you avoid enemies at all costs. From pitch video, it doesn’t appear that the game will put you in scenarios that have a certain solution. The fact that you can’t rely on certain upgrades to be available at any given time will force players to use what they have to get out of troublesome situations.
Check out the video below to get a better idea of what Duskersis about, and you can also check out Misfits Attic blog to learn how Duskersbecame a thing.