News, editorials, previews, interviews, and more.
Blizzard needs to be planning now to prevent the content drought at the end of Legion,
Hard West brings turn-based, tactical game play to the weird west.
E. McNeill gives us some insight on his projects Darknet and Tactera.
Andres talks to Tom Cannon about Rising Thunder's development and future.
Motiga staff talks community coaching and art design of Gigantic.
Tyler Carpenter talks to use about the world that mixes cyber warfare with money and politics.
Put a name to the misery you cause other players that you kill while they're using their super.
Brent walks us through the Gungeon.
Found in the deep space of Canada, Lovers in a Dangerous Spacetime looks to test your co-op skills.
Thoughts on how the box price of an expansion does not tell the true cost of the game.
The greatest force in all of Azeroth is hype.
Thoughts on Blizzard's attempt to produce faster expansions by cutting the wrong parts out of the game.
Thoughts on how Legendary is making the fans do their work by withholding what we want to see.