News, editorials, previews, interviews, and more.
Hard West brings turn-based, tactical game play to the weird west.
E. McNeill gives us some insight on his projects Darknet and Tactera.
Thoughts on how the box price of an expansion does not tell the true cost of the game.
Andres talks to Tom Cannon about Rising Thunder's development and future.
Motiga staff talks community coaching and art design of Gigantic.
Put a name to the misery you cause other players that you kill while they're using their super.
Found in the deep space of Canada, Lovers in a Dangerous Spacetime looks to test your co-op skills.
The greatest force in all of Azeroth is hype.
Thoughts on Blizzard's attempt to produce faster expansions by cutting the wrong parts out of the game.
Thoughts on how Legendary is making the fans do their work by withholding what we want to see.
Thoughts on how the recent subscription loss, botting bans, and flying debate all have a common cause.
Thoughts on how the addition of Alleria to Hearthstone could impact World of Warcraft.
Thoughts on making the transition from raiding LFR alone to raiding Normal with a guild