A look at the old and new Shadowmoon Valley, and how Blizzard made a gorgeous landscape from a bleak framework.
Thoughts on the starting Alliance experience in the Warlords of Draenor beta.
Thoughts on just how well did Blizzard understand their plans for Draenor when discussing the expansion at Blizzcon.
Thoughts on how sharing too much early information about Warlords has hurt Blizzard's relationship to the players since Blizzcon.
Thoughts on the value of our time as suggested by the prices Blizzard has set for their goods in Hearthstone and WoW.
Thoughts on how Blizzard responded to the launch of Wildstar and whether it will impact the competition.
While many of us gripe about games that are too easy, they serve an important role in training the gamers of tomorrow.
Thoughts on facing and overcoming the imbalance of playing as Alliance in Silvershard Mines
Thoughts on how War Crimes may be setting up the final boss of Warlords of Draenor.
Thoughts on Christie Golden's War Crimes and the trial of Garrosh Hellscream
Lots of devs seem to have fallen in love with procedural generation lately, but do infinite level possibilities trump solid level design?
The mingling of Dark Souls difficulty, Eternal Darkness' sanity effects, and a solid turn-based RPG made Darkest Dungeon the best game at PAX East 2014.
Thoughts on Jaina's transformation throughout Mists from the Alliance and Horde perspectives.