Destiny

In Orbit #49: An Analysis Of Destiny – Part 2

Last week, Jorge and David talked about Destiny’s patrol and story and how it evolved over the years into what we have currently. This week, Jorge and Jordan discuss social spaces such as the Tower, Vestian Outpost, and the Iron Temple, and our ideas and opinion of the current end game. The In Orbit group knows the struggle of gamers when it comes to working with random, match-made teammates, and how this can affect your perception of an activity. Jorge and Jordan discuss what we would like to see in future social spaces including taking ideas from other games, such as Zelda, to have a more dynamic and “social” social space for Destiny.

Everyone loves shooting aliens, but sometimes a simple card game (like Final Fantasy 8’s Triple Triad) offer great opportunities for breaks from the shooting and moments of levity. With regards to end game, the In Orbit group discuss what makes the end game important to the game, and how the limited activities that use end game light hold the game back and help cast differing opinions on how to obtain end game rewards.

Hosts

Born in the 80's, given a NES and Gameboy at a young age, Jorge grew up in gaming and experienced gaming in many cultures due to moving around the world. Now in New Jersey, an older Jorge continues his journey in gaming. Adobo included.

A former professional cyclist, gaming has always been Jordan's preferred method of stress-relief. Traditionally an action RPG'er, he has recently been ensnared in the modern MMO/RPG/FPS genre, and talks about it as a host of In Orbit.

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