In Orbit #77: The Beta & The Omega
The TWAB was spare on new information, but that’s okay considering we just got a giant beta! One major thing did pop up:
Beta Design Lead Rob Engeln – “The PVE game tuning has changed pretty significantly since the Beta build was deployed. The nature of a Beta of this scale requires that it’s based off a build of the game that is now months old. So, in many cases, your feedback is helping us validate changes that were previously made based on internal feedback and playtesting. For example, we too felt that ammo (especially power ammo) was too scarce in PvE. In addition to retuning the drop rates, we built a system that guarantees power ammo drops for you and your Fireteam from certain enemies, giving power weapons a more reliable and predictable role in your arsenal. Other areas where we’ve made significant tuning changes include grenade effectiveness in PvE, Boss vitality, and weapon damage against non-player combatants.”
Beta is live!
We go over the first story mission, the strike, and our thoughts on PVP!
Messages From The Reef
Conna Rice – What are your thoughts on the sound effects?
Nick Layton – What are your thoughts on the story?
Rob Von Sturcken – If Destiny 2 was a bottle of wine, what would you compare it to so far?
Taylor Gumbiner – How about new mechanics you see in the strike; how supers are meant to be used more accurately now instead of spawn/active. What are your thoughts on this?
Juan Diaz – After playing the beta, what is your worst fear you have for September 6th?
Captain McFly – What is the weekly ritual going to be like?