Overwatch Competitive Mode Season 2

Watchpoint Radio #18: Season 2, Character balance, and Eichenwalde Inbound!

Gamescom is here, but unfortunately for us this podcast will release during day two and the show must go on. Next week we’ll be covering everything Overwatch related from Gamescom, but in the mean time we’ll talk about stuff we do know. Blizzard unveiled Eichenwalde: a new hybrid map where players will need to storm a castle in what appears to be Reinhardt’s home town. There is a battering ram. Do I need to say more?

We also got a lot of info from Jeff Kaplan on the upcoming changes to Competitive Mode Season 2. Sudden Death? Out of here! Skill rank? Still here, but changing. Besides the salty kind, tiers are also being reintroduced in to competitive mode. If you’ve played Starcraft 2 you might be familiar with the tier levels already.  Most of the changes are welcome, but will they help the true problems that competitive mode faces?

We also discuss upcoming character balance. Nothing is set in stone yet, but the Overwatch team has been communicating a lot of what they’ve been seeing and what options they are looking at for characters such as Zenyatta, Mercy, and Mei. The WPR team dives into these topics and more on this episode of Watchpoint Radio!

Hosts

Jarret is Executive Director as well as one of the founding members of Mash Those Buttons. He plays all types of games, but tends to lean more toward FPS, Stealth, and Racing Games. Currently too involved in Overwatch.

Jason has been a gamer since the days of the Atari, starting off with games like Pong, and leading all the way up to games like Final Fantasy on the PS2. He then discovered the battlefield series in 2004 on the PC and it was done. An avid gamer, lover of music and all things PC, Jason strives to show users that PC gaming is not dead, so lock an load!

Mikey has been living in a country town all his life, and can not wait to break free of the small town enviroment. He is currently working on his Bachelors degree in Computer Information Systems, and works part time for the University. Mikey has been growing up with games in his life since the time he was able to hold a controller. Mikey's favorite thing about video games are the stories that are told through them. To him there is nothing like a tightly woven story where he can escape his re

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