Thoughts on the feedback and criticism Blizzard has received over Garrisons and how they can be iterated on in the future.
Matt returns as the gang talks about Blizzard's plans for 2015, including how game-time tokens will fix the economy. Plus, Nick and Jeremy rage about Mythic Mar'gok and Molten Core RNG.
Thoughts on what I'd like to see happen for several major characters.
Thoughts on how players are consuming Warlords of Draenor too quickly to appreciate it.
Thoughts on how glossing over the Iron Horde's initial appearance makes crucial character decisions appear haphazard and cheapens everyone.
Thoughts on how the assault quest distills daily quests into their simplest, and best, form.
Free AC: Unity DLC, Sony going hard in China, and a CS:GO hacking scandal.
Nick exploits a flaw in Blizzard's transmog rules, plus the gang talks about garrisons and Warlords, as well as WoW's subscriber base going up, the new Blood Elf models, and ever-changing dungeon loot rules.
Thoughts on the relationship between WoW-centric sites and new IP like Overwatch
In this episode we briefly touch on Blizzcon and then talk about everything going on with Warlords of Draenor.
Thoughts on our time in Pandaria, and a eulogy for an amazing expansion.
The Iron Tide quests were underwhelming not because of how short they were, but because they were so similar for Alliance and Horde.
Thoughts on how the Item Squish and Ability Pruning introduced in Patch 6.0.2 negatively affected the game upon release.