Thoughts on how glossing over the Iron Horde's initial appearance makes crucial character decisions appear haphazard and cheapens everyone.
We have so much advice for you that even our PSAs need a PSA! Plus, talk about LFR and hotfixes.
Thoughts on how the assault quest distills daily quests into their simplest, and best, form.
Thoughts on how the group finder tool marks a jump in player responsibility beyond jumping into a random PUG.
Nick exploits a flaw in Blizzard's transmog rules, plus the gang talks about garrisons and Warlords, as well as WoW's subscriber base going up, the new Blood Elf models, and ever-changing dungeon loot rules.
Thoughts on the relationship between WoW-centric sites and new IP like Overwatch
In this episode we briefly touch on Blizzcon and then talk about everything going on with Warlords of Draenor.
Thoughts on our time in Pandaria, and a eulogy for an amazing expansion.
The Iron Tide quests were underwhelming not because of how short they were, but because they were so similar for Alliance and Horde.
Thoughts on how the Item Squish and Ability Pruning introduced in Patch 6.0.2 negatively affected the game upon release.
Thoughts on what I learned from my third and final attempt at earning a legendary cloak.
Thoughts on the potential loss of a raid tier in Warlords of Draenor and what that could mean for Blizzard's development schedule.
Katie Grace joins us to talk about cosplay and Blizzcon, and the gang goes over just about everything there is to know about Patch 6.0.2.