Ride Giant Chickens in Monday Night Combat

Uber Entertainment releases "Uncle Tully's Funland" which has a bunch of fixes and balances. But who cares about those? CHICKENS!

Yes, it’s exactly what it sounds like. Uber’s latest DLC for the PC version of Monday Night Combat includes a mode in which you can ride on an over-sized chicken. “Uncle Tully’s Funland” introduces a wild new crossfire arena that Chickey Cantor spawns in. This chickenized version of the game’s announcer can be ridden rodeo-style for extra cash, or shot for a life buff that applies to the entire team. If that’s not zany enough for you, part of the map’s floor functions as a moon bounce. Sweet.

Xbox 360 gamers have been left out in the cold on this one. Chickey Cantor has been cooped up (lolz!) on PCs only. Why no love for those of us on the console side, Uber?

In any case, the update also throws in spawn points for specific bot types (Black Jacks, Bouncers, Gap Shots, etc) along with improvements to the All Star Rating system and player booting functionality. Listed below, are all other changes included in Uncle Tully’s. Give ’em a skim and see Chickey doing his thing in the trailer.

There used to be an embeded media player here, but it doesn't work anymore. We blame the Tumbeasts.

New Features

New Crossfire Map: Uncle Tully’s Funland
New bot spawn buttons for Uncle Tully’s Funland
Chickey Cantor now spawns in Uncle Tully’s Funland
New reserved slots for server admins
New Action Menu. The Action Menu is an in-game menu for accessing buttons to easily mute players or vote to kick them.
New animation for all Pros when they use jump pads
Added in a new random lines from Mickey Cantor during the course of the match
Reserved slots for players, settable by the server admin. Players are specified by SteamID in the HostileAccess.ini file; in a similar manner to how players are listed for banning. Adding an entry to the “VIPIDs” array (for example “VIPIDs=0×0110000104524662?) will cause that player to be a VIP on the server. When a VIP attempts to join a full server, the server will kick the most recently joined nonVIP player to make room for the joining VIP. If a server is full of VIPs, then any incoming VIPs will be rejected as normal. VIPs must still know the server password (if any) to gain entrance. Also, if a VIP is banned, the ban will take priority over VIP status. ALSO, the cooldown period which a player who has been votekicked must wait before rejoining a server has been made configurable. The default value of VoteKickCooldown=10 (minutes) can be modified in the HostileAcess.ini. Note that a player who has been votekicked off of a server must wait VoteKickCooldown*NumberOfVotekicks minutes before being allowed to rejoin, thus further discouraging repeat offenders.

Balance and Adjustments

Added back the number of juice uses in the end game summary
Adjusted the way we calculate All Star Rating
Adjusted the key bindings screen to accommodate the new action menu
Changed the hit sound for the cardboard tube on the Cardboard Tube Samurai skin for the Assassin
Reduced ban time from a vote kick
Increased height of glass barriers in Grenade III Arena

Fixes

Fixed issue where level 3 Assault charge did not deal enough grapple damage to Bots
Fixed Sniper’s juice armor obscuring scope visibility
Fixed high frame rates causing reduced initial movement speed
Fixed normal maps textures on Assassin’s sword and dagger
Fixed Assassin’s being visible at distances they shouldn’t be in maps with fog
Players can no longer be killed after the round has ended

[Source: Uber Entertainment]

[Image courtesy of Uber Entertainment.]

Nick Santangelo
Nick Santangelo
Nick Santangelo

MASH Veteran

Nick has been a gamer since the 8-bit days and a member of the MTB editorial team since January of 2011. He is not to be interrupted while questing his way through an RPG or desperately clinging to hope against all reason that his Philly sports teams will win any given game he may be watching. Seriously folks, reading this acknowledges that you relieve MTB of any and all legal liability for his actions.

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