Ready at Dawn studios had quite a few tasks at hand when it came to delivering upgraded versions of God of War: Ghost of Sparta and God of War: Chains of Olympus onto the PS3. The first hurdle that had to be overcome was turning a 480 x 272 resolution game into 1920 x 1080 at a steady 60 frames-per-second. In order to pull it off, the team had to fabricate a custom PS3 version of the engine and put the artists through Hades.
On top of that, they also had to get everything running in stereoscopic 3D. The team is extremely pleased with the results, but we’ll have to wait for release to judge how they turned out for ourselves. And finally, they had to remaster all of the cut-scenes into HD to avoid them looking like they were being viewed through “a dirty sock.” Take a peak at the brief comparison video to see the difference between the two versions of the games.
[Source: PlayStation Blog]
[Image via Sony.]