Remastering the PSP God of War Games for PS3

Ready at Dawn talks about how much of an undertaking it was to bring the Kratos' mini-adventures over to the big console.

Ready at Dawn studios had quite a few tasks at hand when it came to delivering upgraded versions of God of War: Ghost of Sparta and God of War: Chains of Olympus onto the PS3. The first hurdle that had to be overcome was turning a 480 x 272 resolution game into 1920 x 1080 at a steady 60 frames-per-second. In order to pull it off, the team had to fabricate a custom PS3 version of the engine and put the artists through Hades.

On top of that, they also had to get everything running in stereoscopic 3D. The team is extremely pleased with the results, but we’ll have to wait for release to judge how they turned out for ourselves. And finally, they had to remaster all of the cut-scenes into HD to avoid them looking like they were being viewed through “a dirty sock.” Take a peak at the brief comparison video to see the difference between the two versions of the games.

[Source: PlayStation Blog]

[Image via Sony.]

Nick Santangelo
Nick Santangelo
Nick Santangelo

MASH Veteran

Nick has been a gamer since the 8-bit days and a member of the MTB editorial team since January of 2011. He is not to be interrupted while questing his way through an RPG or desperately clinging to hope against all reason that his Philly sports teams will win any given game he may be watching. Seriously folks, reading this acknowledges that you relieve MTB of any and all legal liability for his actions.

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