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As Mash Those Buttons’ resident advocate for all things Dark Souls, I feel it’s my civic duty to my fellow gaming masochists to deliver the word regarding the latest patch. With Dark Souls patched up to version 1.05, developer From Software has brought in a bevy of changes. Most of the patch notes will sound like complete gibberish to anyone who hasn’t dove headfirst into Namco Bandai’s gleefully oppressive action-RPG, so I’ll break it down as simply as possible.
First, if you’re considering getting Dark Souls between now and the holidays, you’ll be happy to know that there has never been a better time to do so. The new patch changes a lot about the game with rebalanced spells and weapons, item vendors stocking new goods, reworked weapon scaling, tweaks to game mechanics (more accessible combat, nerfed exploits), and interface changes being among a number of other incoming dramatic updates. While I wouldn’t go as far as to say the game has become a different beast than what the “Prepare to Die” media campaign from Namco promised (and delivered on), it certainly is a more refined experience.
Now for the details. For all you die-hard (pun not intended, I assure you) Dark Souls fans out there, From Software has made the following notable changes:
- New values in stat scaling make unique weapons a more valid option in both PvE and PvP
- Combat lock-on can now occur at a greater range and it is easier to switch targets
- Bosses now drop Humanity and Homeward Bones
- Item drop-rate due to Humanity has been dramatically increased, as have the rarer drops
- Certain enemies now drop different or rarer items
- The pull range on enemies is now shorter
These and many, many more changes have been brought in with the 1.05 patch. I’m not going to bore you with the details, but if you wish to you can read the full list of changes over at Eurogamer.