rComplex comes to iOS, other platforms to follow

The darkness never stops coming.

There used to be an embeded media player here, but it doesn't work anymore. We blame the Tumbeasts.

EVENT Interactive and InterWave Studios have been working on the commercial release of EVENT’s 2009 game rComplex and a release is set for February this year. First it will release on iOS, then later on Android, Windows and Mac. The story of rComplex is to run, and to keep running. There is a darkness chasing you for unknown reasons, but the darkness is persistent. You start out knowing nothing about your own situation, but as you run from the danger and through dangers you start to gather pieces of your story. Dodge obstacles, escape the darkness and you might live long enough to find out what is going on.

Main Features for rComplex:

  • Leverages the power of Unity3D for the iOS platforms as well as future Android, Windows and Mac releases.
  • rComplex’s trademark visual style finally taken to the next level, with its mixture of bold contrasts, and colour-coded object roles
  • Intuitive, fresh control mechanics that never get in the way of the action
  • One powerful story, told across seven unique environments. Finish your escape, and discover the truth behind the darkness.
  • Levels feature varied challenges, such as motorbike sections on devastated highways, and tense close-quarter factory runs.
  • Discover exclusive items and secret to advance through the levels and story.
  • Unlock achievements for flawless runs, low death counts, and excelling through the story.

I’m pretty interested to see how this re-imagined version turns out. I just wonder what type of controls they’ll put in place. Games that require the use of those virtual thumb pads are the bane of my exsistance; but I’m a total sucker for games that appear to be hand-drawn, vibrant colors and the use of silhouettes. No price point has been released yet.

Katie Horstman
Katie Horstman
Katie Horstman

Staff Writer

Katie has always had a connection to games and was able to make Super Mario Bros. a motion game before Nintendo even thought of the Wii. She has a serious addiction; an illness if you may, of loving ridiculous games. She has been through an extensive digital rehabilitation, but we fear her addiction is surfacing again.

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