See what I did there?
Schein has come a long way since I first looked at it back in 2012. It’s won numerous awards for its concept and design, and has come back showcasing brand new visuals in the trailer that was just released for it. I’d had problems with the cartoonish look of the protagonist in the bleak swamp setting before, but it looks like the devs at Zeppelin Studio have taken care of that and more. Looking at the new trailer reminds me why I got so excited for this game when I talked to the devs years ago.
If you need a reminder on what Schein is, it’s about a man looking for his missing son in a swamp. To cross it, he’ll need to manipulate different-colored lamps to alter reality. The world changes depending on which color of light you’re carrying, so some platforms or hazards will only be there if you’re carrying the correct color. Knowing when to switch and what light to carry is the only way you’ll survive the dark swamp and the guardians that oversee it. My mind and reflexes were tested during the demo I played, so if you’re the type who loved the dark puzzle platforming of Limbo, you will feel instantly at home here. Comparing it to Limbo almost sells it short, though, as the light manipulation in this game makes it a much more complicated beast. Try out the demo if you want to see what I mean.
After you’ve played the demo, the devs would appreciate it if you took the time to give them a vote on Steam Greenlight. This game keeps looking better every time I see it, with the people at Zeppelin Studio working tirelessly to keep improving the game as it heads toward release. Also, I promise I won’t make any more titles involving light, shining, brightness, or any other thing like that about the game if it gets Greenlit. Totally.
Do you have any idea how hard that will be if it does get Greenlit, though? I may spend hours just on the title alone if that happens.