Creative Director Dennis Detwiller Talks Influence and Goals of Necropolis

The Creative Director of Necropolis is a huge fan of Dark Souls, but is looking to bring that challenging action to a wider audience.

If you take the visuals of the Legend of Zelda: Wind Waker and the difficulty of the Demon/Dark Souls series, you’ll then get Necropolis. Dennis Detwiller, Creative Director at Harebrained Schemes, was kind enough to take our questions about their upcoming game. The games clean and animated look mask the difficulty of the rogue-like elements at its core. Rogue-like elements is an understatement as Necropolis is comprised of procedural levels, unknown potions, random loot drops, and monsters.

PAX Prime 2015 being the second time Necropolis was shown off, the build they brought to this event was an improvement over the last. Being fans of Dark Souls (though the series is somewhat constrained to the audience it already garners), Dennis and his team were looking to bring a version with the same feeling to a broader audience. Find out in this interview if Andres hates himself enough to play Necropolis from Harebrained Schemes.

Andres Mirandes
Andres Mirandes
Andres Mirandes


Video gaming runs in his blood and competition plagues his mind. From the earliest days in the now extinct arcades, to the eSports competitive scene, he looks forward to the next game to test his skills. No stranger to rising salt levels.

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