NVidia Makes Big Jump in Mobile Graphics with Project Logan

Jarret Redding
Executive Editor
July 24th, 2013

I thought the Tegra chipset was quite impressive for mobile, but apparently that’s not enough for NVidia.  NVidia’s Project Logan is looking to bring PC graphics to mobile devices with a GPU that uses a scaled down version of the Kelper architecture that we have been seeing in recent NVidia cards for desktop and PCs.  The mobile GPU will support OpenGL 4.4, ES 3.0, DX11, tessellation, physics, and anti-aliasing; and if you don’t know what that all means, just know it’s kind of a big deal.

With consoles about to make a jump into the next generation I thought they had avoided a dangerous situation in allowing mobile devices to catch up.  However, if NVidia can deliver on this chipset not only will tablets be able to match the graphical performance of the PS4 and the XBox One, but it won’t be too long before NVidia develops a chipset that will surpass the power of both consoles.  Is that going to happen tomorrow?  No.  Next year?  Probably not.  But make no mistakes, this can make waves.




Jarret is Editor-in-Chief as well as one of the founding members of Mash Those Buttons. He's been playing games since before he could read and that's turned into a love of all things game related. His favorite genres include FPS, RTS, racing, and action-adventure platforming. He is currently spending way too much time playing Starcraft II followed by Team Fortress 2.

Specialty: FPS