This week, In Orbit goes over our initial impressions on Destiny 2 now that It’s here! We talk about the graphics, music, cinematics, story, content, controls, and gameplay. As a whole, the podcast enjoys the game, but we have a few issues in terms of story pacing, delivery, and overall difficulty.

We also discuss the leveling system that has proven to be a tad more complex than the system in Destiny 1 which has lead people to believe that they are losing out on power (the term that replaces light in this game) when they infuse their weapons and armor.

The community is also up in arms with regards to the shader system. Previously in Destiny 1, the shader system was you get a single shader, you apply it to your character, and your armor becomes that color. In Destiny 2, the shaders are now individual consumables that are not reusable, but you get them from all forms of activities. Each item, such as ghosts, armor, weapons, and ships, can be changed using these shaders.

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Jorge Veguilla

Born in the 80's, given a NES and Gameboy at a young age, Jorge grew up in gaming and experienced gaming in many cultures due to moving around the world. Now in New Jersey, an older Jorge continues his journey in gaming. Adobo included.

David Schnoes

Been gaming since birth and he\'s not gonna stop now. Call of Duty was the first shooter that pulled him in and his love for shooters has developed into a love of Destiny. He\'s now a Guardian, proud to protect the traveler and slay my foes in Crucible.

Jordan Kahlenberg

A former professional cyclist, gaming has always been Jordan\\\'s preferred method of stress-relief. Traditionally an action RPG\\\'er, he has recently been ensnared in the modern MMO/RPG/FPS genre, and talks about it as a host of In Orbit.

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