WoW! Thoughts! — On Blizzard’s Rapid Release Cycle
Thoughts on how the accelerated patch schedule conflicts with Blizzard’s normal expansion release rate.
Hiding in Cupboards in Among the Sleep [Preview]
It’s a scary world when you stay up past your bed time.
The Wii U: Six Months Later
Nine months between decent releases is not acceptible.
Happy Anniversary Mash Those Buttons
Celebrating 3 years of good, bad, and downright bizarre video game culture
Mashcast #87: You Chase the Dragon, but You Never Catch It.
Trading cards are a hell of a drug.
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WoW! Thoughts! — On Blizzard’s Rapid Release Cycle
Thoughts on how the accelerated patch schedule conflicts with Blizzard’s normal expansion release rate.
5.21.13 by Nick Zielenkievicz
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Hiding in Cupboards in Among the Sleep [Preview]
It’s a scary world when you stay up past your bed time.
5.21.13 by Joel Couture
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Nine months between decent releases is not acceptible.
5.20.13 by Joel Couture
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Undead luchedores. Do we need to say more?
5.17.13 by Derek Padakowski
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Happy Anniversary Mash Those Buttons
Celebrating 3 years of good, bad, and downright bizarre video game culture
5.17.13 by Joel Couture
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Mashcast #87: You Chase the Dragon, but You Never Catch It.
Trading cards are a hell of a drug.
5.16.13 by Jarret Redding
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Cognition: An Erica Reed Thriller Episode III – The Oracle [Review]
Exciting and streamlined, Episode III – The Oracle is a fantastic adventure
5.16.13 by Joel Couture
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Indie Games Developing an Indie Scene
As game development becomes increasingly “indie”, is the industry heading in a dangerous direction?
5.16.13 by Nick Zielenkievicz
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WoW! Thoughts! — On the Problem of Levels in World of Warcraft
Thoughts on how levels are a boon and a curse to WoW for endgame content.
5.14.13 by Nick Zielenkievicz
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Dead Island: Riptide [XBox 360 Review]
Dead Island: Riptide did well on PC, but does that translate to console?
5.13.13 by Kristopher Diaz
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Keep to the darkness in the dangerous but awesome Metro
5.13.13 by Joel Couture
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Monaco: What’s Yours is Mine [Review]
The word heist instantly makes a game twice as fun.
5.13.13 by Jarret Redding
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Deadly Premonition: The Director’s Cut [Review]
The definitive version of one of the strangest, most compelling games ever made.
5.13.13 by Joel Couture
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Cry of Fear starts off great and slowly loses its momentum.
5.10.13 by Joel Couture
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Mostly anger, though.
5.9.13 by Jarret Redding
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