Ermac Returns, Multiversus Updates, and Hitbox Licensing
Ermac Kombat Kast, Multiversus updates, and Hitbox's licensing program spark community discussions....
This week we discuss whether fighting games are hard, drawing upon insights from an interview with Harada, Tekken’s producer. We explore various factors that contribute to the perceived difficulty of fighting games, including game mechanics, execution requirements, the mental and psychological aspects, and the learning curve associated with mastering these games. Throughout the episode, we discuss the importance of accessibility features and tutorials introduced by developers to ease new players into the genre. We also address the role of the FGC in creating educational content to support newcomers.
Video gaming runs in his blood and competition plagues his mind. From the earliest days in the now extinct arcades, to the eSports competitive scene, he looks forward to the next game to test his skills. No stranger to rising salt levels.
I've been playing video games for a while now. I enjoy racing games, RPGs, but spend most of my time with fighting games. My first goal was to get better than my brothers, but now I strive to be better than most while also teaching others.
Nick and Chip don't like Suvi and Jaal. Meanwhile, Gil introduces Ryder to Jill and Jaal introduces Ryder to his family.
You can't be a real Mass Effect protagonist until you die (for more than 22 seconds). Welcome to the club, Ryder!
Discussing the lore and storytelling behind your favorite fighting games.
Ellie and Jackson deals with the aftermath of the events of the last episode.
Double Tap is available on major podcast platforms. Search for it in your podcast platform of choice or use one of the links below.