Double Tap #78: Faulk Yeah?

April 19th, 2018

Now that the team is back together they tackle some what of a weak week of game updates. CrashTag noticing that there could be very little but Mezza is very excited to dive into some of the more obscure side of fighting games and more. In the game updates the DoubleTap team finds themselves talking Arcsystems Blazblue Cross Tag Battle title having demo releases around all gamestop locations. SNK releases a King of Fighters 3.01 patch that isn’t to big but mostly bug fixes. Mezza gets ULTRA with My Hero Academia Ones Justice as he dives into the side kick system and the main evil villain Tomura Shigaraki.

Capcom drops Faulk trailer and Faulk moveset and there is a lot to be said about this new character. In “Randoms of the FGC” CrashTag talks about his interest in Atlus Persona Dancing game that released Virtua Fighter costumes. Mezza goes back in time with King Of Fighters 99 and talks also about an upcoming indie fighter called “Slashers: The Power Battle”. Talk of Eleague and who is already in it becomes very intriguing as the players are very strong but have strong personalities as well. The new “Plug & Play” (Hardware Talk Section) Provides new listeners and old ones a chance to dive into more of the technological world of fighting equipment and knowledge.

Mezza talks starter web cams for new streamers as CrashTag dives into the switch adapters from brook’s accessories. As always mods must be highlighted as the team gets hit with some jaw droppers. Wolf returns to the smash city with the help of OutFoxed. Morrigan gets a nice 3D motion blend by SakuramochiJP. The contest for best mods has Porunga in 3rd by Reyriders, Mewtwo in 2nd by Ketzulo, Cooler in 1st by OniiFox.


Video gaming runs in his blood and competition plagues his mind. From the earliest days in the now extinct arcades, to the eSports competitive scene, he looks forward to the next game to test his skills. No stranger to rising salt levels.

Got his start gaming with his two cousins and brother at his aunts house. They had to always play in secret, but he fell in love with fighting games when he got his first taste of an arcade in Maryland. Now looks to grow the community.


  • GC3K

    Hi! I’m working on the artwork for the indie game Slashers: The Power Battle. I noticed your podcast, and I thought this would be a good place for me to vent a little.

    This is a remake of a game that originally appeared on Gameboy Advance circa 2002, Dual Blades. The developer/battle director is Galip Kartoglu from Turkey. I volunteered to help update the sprites for HD, as well as add some features that weren’t in the original game. There is also a musician working on new music for the game, voice actors, and volunteer game testers. It’s a tiny team.

    My story is about the same as others who work on indie games. I work a 9 to 5, then find time on my days off to take on the project. I wish I had the time and talent to make Skullgirls and Cuphead, but 1) it’s only me working on the art assets in a small time window, and 2) the way that I’m making the sprites will allow us to add some interesting gameplay features that will be annouced later.

    For my background, I prefer 3d fighting games like Soul Calibur and Tekken, but I’ve been playing nearly everything since Street Fighter 2. I’m not an “09er” or “16er”, I’m a 91er. I’m a huge fighting game fan, visited a few tournaments, and this is a for-us-by-us production that fighting fans can appreciate.

    My impression of the game is, it’s heavily inspired by Samurai Shodown with Guilty Gear and 3rd Strike mechanics, but with a strong Eastern theme (not the usual Japanese theme, although there are some Japanese characters). The game is currently filled with placeholder backgrounds, UI and other assets, while the art and game engine are updated. When it’s finished, the graphics under best conditions should remind you of Super Robot Wars.

    Personally, this is a project that I can look back on when I’m older and smile about, regardless of how successful it is. I just ask that everyone has a bit of patience as this small team gets this remake project up to standard. But we would like everyone to try the game out and send us some feedback on the game mechanics and anything else. Thanks guys! Glad that I was able to speak up about this.