Sublevel Zero

Started From The Bottom: Sublevel Zero [Review]

Sigtrap Games’ Sublevel Zero is a rogue-like FPS with six axis turning. It’s reminiscent of games like Descent or Forsaken, but focuses more on exploration, getting loot, and destroying the reactor in each level to get to the next. Sublevel Zero only has six levels, but they are procedurally generated, so each time you load a level it will be different than it was before. Being rogue-like, permadeath comes with the package. Dying will result in you losing everything – progress, perks, weapons, everything. In order to stay alive you’ll need to make sure collecting and equipping more powerful weapons as you make your way through the facility, or perhaps craft your own weapons.

Sublevel Zero eases you into gameplay by allowing you to warm up by fighting slower enemies in open spaces in early levels. The training wheels come off soon, however, as you will be faced with a sizable assortment of different enemy types. Some enemies are fast moving with high agility, while others may move a bit slower but pack a big punch. They may not seem like a big deal until you find yourself navigating through tighter corridors, trying to stay alive. Sigtrap doesn’t leave you hanging, though – your ship can equip two guns and two launchers. You access to different weapon types like autocannons, railguns, miniguns, and even a shotgun-like weapon: the Shredder.

Sublevel Zero isn’t all about combat, though. Its equal parts combat and exploration. On a regular basis players will need to decide between multiple pathways – some will lead you to your goal, others may lead you to loot, while others may just lead you to a dead end. I had a great time playing Sublevel Zero and would recommend it to FPS fans, especially those who enjoyed Descent games or Forsaken. This was just a short summary, though. Listen to this episode of Let’s Get Critical to get the details on Sublevel Zero.

Sublevel Zero
Sublevel Zero
Sigtrap Games
Score
4.1\5
  •  
    Procedural generated levels make each play-through different and fun.
  •  
    Gameplay is fun, yet challenging. This is fulfilling.
  •  
    The game isn't just combat. There is a fun exploration aspect.
  •  
    Controls are tweaked to near perfection, and allow players to move about the facility and fight enemies with ease.
  •  
    I enjoyed the look of the games 8-bit textures mixed with cool glowing effects to give the game a great sci-fi look.
  •  
    The chip infused soundtrack really adds to the environment.
  •  
    I would like for the exploring to be more in-depth.
  •  
    There is a lot of stop and go gameplay due to it's rogue-like nature.

Sublevel Zero will be a treat for fans of games like Descent and Forsaken. For a six-axis FPS the game handles really well. Players will feel in complete control and should be able to remain oriented as they fight enemies in sci-fi factory and cave environments. The nice selection of enemies complements the weapon selection, which is also combined with different types of ammo. Between the gameplay, visuals, and music, Sublevel Zero is one of my favorite games of 2015.

This game was reviewed on Windows.
A review copy was provided for this review.

META

Jarret is Editor-in-Chief as well as one of the founding members of Mash Those Buttons. He's been playing games since before he could read and that's turned into a love of all things game related. His favorite genres include FPS, RTS, racing, and action-adventure platforming. He is currently spending way too much time playing Starcraft II followed by Team Fortress 2.

Specialty: FPS