Tokyo Game Show 2011 has come and gone without a peep about Final Fantasy Versus XIII. A release date, screens and trailers surfaced for XIII-2, but mum continued to be the word on this long-in-development title. The silence was calculated on Square’s part, though, and an interview with Director Tetsuya Nomura appears in this week’s issue of Famitsu.
In the pages of the popular Japanese mag is a promise by Nomura-san that the game will be unlike any other FF title. After recently running through the game’s overworld, dungeons, and towns he came away impressed by the scope of his own title. It’s great that he loves his team’s work, but it’s still looking like it will be quite some time until more discerning players can give impressions, as a release date is still nowhere in sight.
Some technical news on the project has also emerged via the interview. The action-RPG is using the lighting technology from Square’s Luminous game engine, but the game at large makes use of its own proprietary engine that is designed to excel at action sequences.
That’s all we have for you in regards to the Nomura project that you’re probably most excited for, but the designer also touched on Kingdom Hearts Dream Drop Distance. The title is 60 – 70 percent finished and will be arriving on Japanese retail shelves in the spring of 2012.
[Source: Andriasang]
[Image via Final Fantasy Wikia.]