Tetsuya Nomura Breaks His Final Fantasy Versus XIII Silence

It's nothing major, but any FF Versus XIII news is better than none, right?

 
Tokyo Game Show 2011 has come and gone without a peep about Final Fantasy Versus XIII. A release date, screens and trailers surfaced for XIII-2, but mum continued to be the word on this long-in-development title. The silence was calculated on Square’s part, though, and an interview with Director Tetsuya Nomura appears in this week’s issue of Famitsu.

In the pages of the popular Japanese mag is a promise by Nomura-san that the game will be unlike any other FF title. After recently running through the game’s overworld, dungeons, and towns he came away impressed by the scope of his own title. It’s great that he loves his team’s work, but it’s still looking like it will be quite some time until more discerning players can give impressions, as a release date is still nowhere in sight.

Some technical news on the project has also emerged via the interview. The action-RPG is using the lighting technology from Square’s Luminous game engine, but the game at large makes use of its own proprietary engine that is designed to excel at action sequences.

That’s all we have for you in regards to the Nomura project that you’re probably most excited for, but the designer also touched on Kingdom Hearts Dream Drop Distance. The title is 60 – 70 percent finished and will be arriving on Japanese retail shelves in the spring of 2012.

[Source: Andriasang]

[Image via Final Fantasy Wikia.]

Nick Santangelo
Nick Santangelo
Nick Santangelo

MASH Veteran

Nick has been a gamer since the 8-bit days and a member of the MTB editorial team since January of 2011. He is not to be interrupted while questing his way through an RPG or desperately clinging to hope against all reason that his Philly sports teams will win any given game he may be watching. Seriously folks, reading this acknowledges that you relieve MTB of any and all legal liability for his actions.

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