Hit Points: Call of Duty Modern Warfare

The annual release of Call of Duty is neither a surprise or something that is generally celebrated. CoD started in the past, made its way into modern combat, and even looked toward the future in various ways. After covering every time period to exhaustion it’s no surprise that recently CoD has seemingly made a 360 and made its way back to modern combat. What is surprising is that it seems that Infinity Ward has been taking notes from it’s past games like CoD 1, 2, & 4, and moving away from relying on shock value for artificial intensity.

Call of Duty Modern Warfare will be an earmark in the history of the series (for the second time).  For over a decade, Call of Duty’s approach to combat and warfare has been one of glorification; pushing players through set piece after set piece to give them the feeling of being bad ass. The latest Modern Warfare is different. It feels different. The intensity is real. You’ll be put in chaotic situations where you’ll need to fight terrorists as scared and confused civilians run in ever direction for their life. You’ll be in situations where you may not be able to determine if someone is a threat or not until it’s too late. Your actions have consequences, and it’s very easy to make the wrong move.

Modern Warfare also pulls away from the idea that a one-man army can save the world. There are missions that are a bit more tactical in nature, but many of the missions will have you fighting side by side with your allies to assault or defend objectives. Overall, Modern Warfare feels way more grounded than CoD’s of the past decade, and it feels great.

Take a listen to our Hit Point on Call of Duty Modern Warfare to hear Jaa and Bond discuss their experience with the campaign, co-op, and multiplayer.

META

Jarret is Executive Director as well as one of the founding members of Mash Those Buttons. He plays all types of games, but tends to lean more toward FPS, Stealth, and Racing Games. Currently too involved in Overwatch.

Specialty: FPS