Future of The Division?
With SOTG on break this week, the #TeamSITREP discuss thoughts on when we'll see future content for #TheDivision....
Episode 94 of SITREP Radio is here with all the latest news and views from the world of Tom Clancy’s The Division.
This week’s State of the Game broadcast was once again heavily community focused. However, before jumping into community stuff Petter was joined by Terry and Keith from RedStorm to talk about how they feel the game has been since 1.8 and specifically Rogue 2.0 went live. Petter also found time to talk about the emergency patch that was deployed on Monday to fix the AlphaBridge GearSet glitch, as well as a UI bug.
The lads ended the show with a detailed discussion about how they would like the story of The Division 2 to work, Linear Vs. Open World. There were some very interesting ideas put forward during this segment of the show, so please send plenty of feedback to Mike, Rob, and Luke as to whether you like their ideas and agree with their choices.
Mike is a huge lover of all things media based. From games to movies, comics and music. Preferably the alternative genre.
A bit of geek when it comes to TV, Movies, Podcasts, and Games.
I've been a gamer ever since I can remember. I started with a Commodore64, then Amiga1200, and various PCs. Consoles I've owned include SNES, Wii, GameCube, Xbox 360 and every version of PlayStation to date. My most played games are Team Fortress Classic, Championship Manager, early COD titles (don't mention Black Ops or MW3!) as well as almost all of the Gran Turismo and GTA series'.
Chip does not think highly of Alec Ryder's decision making skills. And have we found our Kaiden and Ashley?
Blazzinbob welcomes guests NoHitJerome, EbonHardt, and HelloJTello!
MK1 Ghostface gameplay, Capcom Cup XI qualified players, Guilty Gear Strive patch, and fighting game standards.
We finally sink our teeth into Andromeda, evaluate the systems and try to determine who is the Jenkins.
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