Today we have special guests Michael Yagi (CEO) and Alejandro Hitti (Technical Project Lead) of Genun Games. Their current project is Uppercut, a game that merges the traditional mechanics of a fighting game and the intricacies of a card game.

We discuss the creative process, as well as the effort to design compelling characters or classes within this unique game. From concept to execution, we explore the challenges of bringing these characters to life, showcasing the depth and complexity they offer to players. Additionally, we also discuss network and solo play, the game’s competitive aspect, crossplay, match replay, and more.

After the interview, we shift gears to discuss the updated schedule and registration for the Capcom Pro Tour. We examine the format of the online events and the three offline qualifiers, diving into the excitement and anticipation surrounding the tournament.

Speaking of tournaments, we turn our attention to Defend the North. We recap the hype matches from prominent players, analyze the event’s presentation, and discuss the pros and cons of running on the PC platform.

Hosts

Andres Mirandes

Video gaming runs in his blood and competition plagues his mind. From the earliest days in the now extinct arcades, to the eSports competitive scene, he looks forward to the next game to test his skills. No stranger to rising salt levels.

Jeremiah Ward

Got his start gaming with his two cousins and brother at his aunts house. They had to always play in secret, but he fell in love with fighting games when he got his first taste of an arcade in Maryland. Now looks to grow the community.

Gabriel Medina

I've been playing video games for a while now. I enjoy racing games, RPGs, but spend most of my time with fighting games. My first goal was to get better than my brothers, but now I strive to be better than most while also teaching others.

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