Cauldron Kappa, Keruf's Salvage Unlimited, and the Quen's Journey
Completing the last of the Cauldrons and Salvage Camps, as well as learning more about the Quen....
On this episode we focus on the main quest Faro’s Tomb. From a story perspective, this quest may be the most impactful since we made it to the base and rebooted GAIA. Inside we discover not only the fate of Ted Faro, but also the fate of those who decided to ride out the end of the world in what is essentially a monument he built to himself. At the end of Zero Dawn, Ted was clearly unraveling, and it looks like that didn’t stop after he destroyed APOLLO and killed the Alpha’s. We also finally discover Ceo’s true motives for wanting to get inside of Thebes. Spoiler Alert! It’s self-serving.
Jarret is Executive Director as well as one of the founding members of Mash Those Buttons. He plays all types of games, but tends to lean more toward FPS, Stealth, and Combat games.
Gaming has been a core part throughout Poptarts life. Though her specialty is JRPGs, she tries to branch out and try new things. Most of her time gets put into the MMORPG, Final Fantasy XIV, but she still finds time to play new games.
Murder was the case they gave Nilken but did he deserve it? Also, we check in on the rest of the Nexus post-Eos mission.
The Virtua Fighter Project, Clive in Tekken 8, more GG Strive Balanace Incoming, and FGC Tournament Standards
Siren's Isle is upon us! Come take the Patch 11.0.7 quiz to see how prepared you are! Also, Eric hates PUGs.
We talk about what's going on with the Felcycles, and we've been playing some Mythic+ and Classic. And The Old Republic?
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