Jarret is Executive Director as well as one of the founding members of Mash Those Buttons. He plays all types of games, but tends to lean more toward FPS, Stealth, and Combat games.
Gaming has been a core part throughout Poptarts life. Though her specialty is JRPGs, she tries to branch out and try new things. Most of her time gets put into the MMORPG, Final Fantasy XIV, but she still finds time to play new games.
Jaa and Christina start their journey in Horizon Zero Dawn.
Exploring Mother's Embrace and preparing for the proving.
After living in the wilds her entire life, Aloy finally enters Mother's Heart.
It's time. We run The Proving!
It's time to leave Mother's Embrace, but before we do that, we have to deal with a demon.
Catching up with the War-chief and getting revenge on the killers.
Main quest down. Time for some side quests.
It's time to move on from The Sacred Land.
Stepping foot into Carja lands and meeting new machines!
Aloy finally makes it to Meridian after overriding Cauldron Rho.
CSI Aloy on the scene.
Questions are answered at Maker's End. Then, more questions.
Meridian Side Quest, rock breaking machines, and wrapping things up with Olin.
Finishing the side quests around Meridian, and meeting Sun-king Avad.
Wrapping up the Meridian main quest line.
Talking about the Hunter's Lodge and Hunting Grounds.
Entering the Grave-hoard and infiltrating the Eclipse main base.
Checking out Sunfall and finding out the truth about Project Zero Dawn.
Confronting Helis and surviving the Sunring.
Exploring The Jewel and clearing its side-quests.
Detective Aloy on the scene.
Exploring the land of the Shadow Carja
Exploring the northeastern Sundom.
Going back to the Sacred Land to finally enter All-Mother.
Making out way up the Bitter Climb to reach GAIA Prime.
Taking on Hades, Helis, and the Eclipse.
Time to survive and prevail in the land of the Banuk!
Aloy challenges Aratak to become Chieftain!
Onward to Thunder's Drum to free the Spirit of the Blue Light!
Tackling Waterlogged, The Survivor, and A Shared Secret.
Frontier Justice, The Hunters Three, The Claws Beneath, and Geared Up.
Discussing Brin's visions, Vantage Points, and the Carja founding Meridian.
Digging into the new systems, weapons, and tools of Horizon Forbidden West.
Can Aloy find a GAIA backup and save earth?
Unraveling a truth about the Battle of Meridian.
Aloy's feet finally touch the open world as we enter The Daunt
After dealing with the Bristlebacks, Aloy finally heads to Barren Light to start the Embassy.
Aloy finally meets the Tenakth at the Embassy.
Back to The Daunt to clean up side quests.
Finishing up quests in The Daunt before heading further west.
Aloy follows the trail that Sylens left for her.
We've seen HADES death. Now we see where he was born.
Time to meet the Utaru and Varl's new boo.
The buffer between the Carja and Tenakth: No Man's Land
Finishing off the Shadow Carja and reuniting with Talanah.
Enter the home of the Utaru and their sacred cave.
After six months of chasing dead ends, Aloy finally gets a real win.
Cleaning up Plainsong before heading further west.
Aloy has new overrides and a new reason to dislike the Chorus.
Finishing up our time in Plainsong... for now.
Finally stepping foot in Tenakth territory. First stop? Desert Clan!
Aloy further involves herself with the Desert Clan in an attempt to save Arrowhand.
Finishing up the Desert Clan side story.
At long last, we meet Chief Hekarro.
Heading into Sky Clan territory to finish The Broken Sky.
Aloy defends the Kulrut from Regalla and her rebels.
Aloy returns to the base to merge AETHER with GAIA and catch up with her team.
Aloy, Varl, and Erend head north to investigate who sent the mysterious transmission.
Discussing the real story behind "The Ten" and a couple of errands.
Heading north for errands, cauldrons, and beautiful views.
Assisting members of the Sky Clan and visiting old friends in Plainsong.
As we head south toward the Stillsands, we make a stop at Camp Nowhere.
Aloy heads to the ruins of Las Vegas to find POSEIDON.
After merging POSEIDON with GAIA, Aloy speaks with Beta and catches up with our team at the base.
Aloy heads toward the coast to secure the third and final subordinate function.
We merge DEMETER with GAIA, hatch a plan to capture HEPHAESTUS, and head back to The Stillsands
We head back to The Stillsands to take care of unfinished side quests and errands.
We're going to save the Land Gods and explore Lowland Clan territory.
Exploring the northern territory of the Lowland Clan, completing the Rebel Camp arc, and helping Dekka's grandson redeem himself.
This week's quests take us to Tide's Reach, Cliffwatch, and The Rot.
We finally leave Tenakth territory and head over to what used to be known as San Francisco.
Searching for Omega Clearance, we enter Thebes and discover the fate of Ted Faro.
Completing the last of the Cauldrons and Salvage Camps, as well as learning more about the Quen.
Detective Aloy helps the Lowland clan with their water and machine troubles.
The team preps to take on HEPHAESTUS at Cauldron GEMINI.
The time to take on HEPHAESTUS has come!
Aloy is still recovering from the events of GEMINI, but a Zenith now wants to be an ally.
We're taking a break from the main story to let Aloy help her friends.
Aloy executes her plan to put an end to Regalla's rebellion.
We put our Sunwing to use this week as we tackle side quests we couldn't do without it.
We finish up the final side quest and errand, and take on the Gauntlet Runs!
We being our final preparations before taking on the Zenith's at their base.
It's time to assault the Zenith base and uncover the hidden truth about the Zeniths.
We give our final thoughts on the Forbidden West campaign, and also discuss what we think we'll see next.
Aloy heads to south to the Burning Shores!
Aloy and Seyka head to Starlight Rise in search of answers, and both are keeping secrets.
Aloy and Seyka find the missing Quen and also discover a piece of Londra's plan.
Aloy and Seyka take a trip to Londra's park where his true plans are revealed.
Aloy and Seyka takes on a massive threat in the final chapter of Burning Shores.
Aloy helps a splinter group within the Quen gather important information.
Aloy rescues the remaining Quen and reunites with an old friend.
We focus on the non-quest activities available in the Burning Shores
We discuss the epilogue, companion datapoints, our final thoughts on Burning Shores, and the future of the Horizon series.