Overwatch Halloween Party and the Fault in Competitive Matchmaking
Halloween comes to Overwatch as we sneak a peak at Sombra and break down Competitive Matchmaking....
Things are still pretty quiet on the Overwatch front, but that doesn’t mean the show stops. Last week Jarret told everyone that he is gathering SR data on season 2 matches in a few different areas. He’s not ready to commit to anything yet, but based on early findings he things that your placement matches may be the cause of your high SR loss when losing matches. According to Jeff Kaplan, when the system believes you should win a match, but you lose, you’re punished a bit harder than when you lose an even match up. If this is still the case, and your placement matches placed you too low, perhaps being placed too low based on placement matches is throwing off the SR system. A bit too early to tell, but we discuss it.
We also talk a bit more about tweaking crosshairs and discuss some of the feedback the audience has given us on it. We also dig a bit more into Sombra speculation and what her abilities could possibly be. You’ll also hear about a few bugs, and some Halloween event speculation. That and more on this episode of Watchpoint Radio.
Jarret is Executive Director as well as one of the founding members of Mash Those Buttons. He plays all types of games, but tends to lean more toward FPS, Stealth, and Combat games.
Jason has been a gamer since the days of the Atari, starting off with games like Pong, and leading all the way up to games like Final Fantasy on the PS2. He then discovered the battlefield series in 2004 on the PC and it was done. An avid gamer, lover of music and all things PC, Jason strives to show users that PC gaming is not dead, so lock an load!
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Blazzinbob welcomes guests NoHitJerome, EbonHardt, and HelloJTello!
MK1 Ghostface gameplay, Capcom Cup XI qualified players, Guilty Gear Strive patch, and fighting game standards.
We finally sink our teeth into Andromeda, evaluate the systems and try to determine who is the Jenkins.
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