Get ready for Invasions, the Broken Shore, and Demon Hunters on a new WoW! Talk!
Blizzard needs to be planning now to prevent the content drought at the end of Legion,
WoW! Talk! gets hyped in preparation for Blizzcon and Illidan gets a cover!
Surprise WoW! Talk! about surprise Patch 6.2.3 with surprise guest host Katie Grace!
The Blizzcon schedule leaked and HFC Normal was nerfed. New WoW! Talk!
Blizzard's new deal with Random House, guild advice, and new holiday toys on WoW! Talk! 38.
DragonCon, Timewalking, and a Ghostcrawler easter egg in this week's WoW! Talk!
Patch 6.2.2 is here! Get excited with talk about that and a bunch of PSA's!
Thoughts on how the box price of an expansion does not tell the true cost of the game.
WoW loses subscribers, new mounts, and rogues are ready to riot over Ravenholdt.
The greatest force in all of Azeroth is hype.
Thoughts on Blizzard's attempt to produce faster expansions by cutting the wrong parts out of the game.
Thoughts on how the recent subscription loss, botting bans, and flying debate all have a common cause.
Thoughts on how the addition of Alleria to Hearthstone could impact World of Warcraft.
Thoughts on making the transition from raiding LFR alone to raiding Normal with a guild
Thoughts on how Blizzard mishandled level 100 quest content.
Thoughts on how attempting to innovate gameplay can go too far and make the game something it is not.
Thoughts on whether Patch 6.2 is the final raid tier in Warlords and what that means for expansions going forward.
Thoughts on how Daily Quests can be just as discouraging to players as they can be tantalizing.
Thoughts on how Blizzard has adjusted the droprates and item requirements for the legendary quests in Mists and Warlords.
Thoughts on how Blizzard's management of the WoW Token will allow them to directly manipulate the economy unlike ever before.
Thoughts on how Blizzard overreacted to remove daily quests and in doing so destroyed a system that merely needed tweaking.
Thoughts on the lack of content in Patch 6.1 and Blizzard's misunderstanding of the community.
Thoughts on how Lord of the Clans reflects the characters and events we are seeing play out on Draenor.
Thoughts on the criticism over the pacing of the max-level quest content in Warlords.
Thoughts on the feedback and criticism Blizzard has received over Garrisons and how they can be iterated on in the future.
Thoughts on what I'd like to see happen for several major characters.
Thoughts on how players are consuming Warlords of Draenor too quickly to appreciate it.
Thoughts on how glossing over the Iron Horde's initial appearance makes crucial character decisions appear haphazard and cheapens everyone.
Thoughts on how the assault quest distills daily quests into their simplest, and best, form.
Thoughts on our time in Pandaria, and a eulogy for an amazing expansion.
The Iron Tide quests were underwhelming not because of how short they were, but because they were so similar for Alliance and Horde.
Thoughts on how the Item Squish and Ability Pruning introduced in Patch 6.0.2 negatively affected the game upon release.
Thoughts on the potential loss of a raid tier in Warlords of Draenor and what that could mean for Blizzard's development schedule.
Thoughts on how Blizzard continues to damage both World of Warcraft and their relationship with the community by chipping away at Mists of Pandaria.
Thoughts on how the resolution of Azeroth Choppers may suggest the true purpose of removing the Legendary Cloak.
Thoughts on the implications of the Hellscream short story for Warlords of Draenor.
Blizzard isn't satisfied to just nerf the coming expansion - they are now nerfing existing content.
Blizzard gave Hunters an amazing gift by letting them hunt all over Draenor for clues for a new tame, but participating in #solveGara was limited to those with beta access.
Thoughts on avoiding spoilers from the beta, forced reading outside the game, and a possible fix for both.
Thoughts on the Warlords cinematic and the unjustified complaints of Horde-bias.
Watch the trailers and enjoy the hype without the 40 minute wait.
Thoughts on how Tanaan Jungle and the other content announced for future patches can force us to consume Warlords slower than we did Mists.
A look at the old and new Shadowmoon Valley, and how Blizzard made a gorgeous landscape from a bleak framework.
Thoughts on the starting Alliance experience in the Warlords of Draenor beta.
Thoughts on just how well did Blizzard understand their plans for Draenor when discussing the expansion at Blizzcon.
Thoughts on how sharing too much early information about Warlords has hurt Blizzard's relationship to the players since Blizzcon.
Thoughts on how Blizzard responded to the launch of Wildstar and whether it will impact the competition.
Thoughts on how War Crimes may be setting up the final boss of Warlords of Draenor.
Thoughts on how the delay in making Warlords of Draenor might indicate that subsequent expansions won't require so much work.
Thoughts on how the joy of new tames in Warlords, like hydras and riverbeasts, is tempered by the fact that stable space is limited.
Thoughts on how despite player concerns, the item squish and stat changes need to happen now.
Thoughts on how what we know about garrisons gives us insight into Warlords' endgame and also the story of the expansion.
Thoughts on how no news about the Warlords beta means that a launch date might be further away than we thought.
Thoughts on how the lack of new content doesn't mean you have to stop enjoying Warcraft.