Andres talks to Tom Cannon about Rising Thunder's development and future.
Interview
The Creative Director of Necropolis is a huge fan of Dark Souls, but is looking to bring that challenging action to a wider audience.
Motiga staff talks community coaching and art design of Gigantic.
Hard West brings turn-based, tactical game play to the weird west.
Tyler Carpenter talks to use about the world that mixes cyber warfare with money and politics.
E. McNeill gives us some insight on his projects Darknet and Tactera.
Brent walks us through the Gungeon.
Light the fire and prepare to hear of fell dungeons and creeping madness.
Alexandra Golubeva talks crafting experiences, unique ideas, and facing your fears.
Guillaume Provost speaks about some of the hardships of going on your own.
Talking about Maldita Castilla, the plight of the modern gaming market, and Spanish history.
An interview with Tiare Feuchtner and the developers of Schein.
Ronimo Games' Joost van Dongen talks about Snowball Earth's Creation and Cancellation
Seeking true realism in games through physics, not graphics.
An interview with Krillbite Studio's Adrian Husby about their upcoming game, Among the Sleep