Halloween Terror 2018 has landed with no surprises, even though the community appears to be surprised that there is no surprises. Also, expected character balance dropped with a surprise Doomfist nerf. Additionally, we talk about the best way to handle the current meta and competitive mode.
We quickly cover the little we know about Halloween Terror and then pick up where we left off last week, talking about how to "fix" Overwatch, as well as address lingering problems for color blind players, and talking about maining heroes in Season 12.
The long awaited Torbjorn rework changes are here!... Almost. The new Torb is on the PTR along with another round of character balance. Additionaly, we dive into the Pursuit and Visor bans put in place by the Overwatch team.
Last week Patch 1.28 got damage and abilities working as intended for many characters, just in time for the community to discover some new Brigitte tech that's definitely not working as intended. We discuss that, and two console specific issues: aim assist and group comms.
We pick up this week where we left off last week: how Hammond has effected Overwatch competitive play. We also dive into McCree and where he is right now, as well as discuss a little target priority 101.
Competitive Season 12 is here, but not much has changed. We discuss our placement experiences and the big differences we are noticing between higher and lower ELOs. We also discuss problem facing top tier players that are placing at the highest range of SR and also the new healer meta.
While Gold was never the pennacle of game play in Overwatch, over the past few seasons it has definitely been getting worse. In this episode we discuss what Blizzard can do directly to help improve play in lower tiers.
The show is a day late this week because we wanted to see what Blizzard had in store for Gamescom. As expected we got an Animated Short about D.Va as well as a new map. We also discuss Rienhardt fixes on the PTR, as well as game sense.
Last week we forgot to mention that Hammond was in comp, and this week we discuss the effects of that. Additionally, we talk about Bastion still being an F-tier hero but not getting any love from Blizzard (which we are ok with), and then discuss who should be doing the killing on the team.
Summer Games 2018 is just about here, but we knew that was coming. In this episode we discuss what skins we've seen so far, but more importantly, how much of a beast Hanzo is right now and what should be done. Additionally, we discuss OmnicMeta's 1.26 patch analysis.
In this weeks episode we finally get to some user feedback we've been trying to cover for weeks, and it's about Torbs rework. We talk about what we know and what we hope for. We also discuss character viability in Overwatch, and the OWL Finals.
This may be our longest episode yet, packed with information. We talk patch notes, PTR, Sombra, flexing, button settings, and more.
Bob is out this week, but the show must go on. In this episode we discuss the impact of two recent changes: how LFG has impacted community interaction, as well as how Symmetra has impacted the competitive scene.