Wolfenstein: Youngblood's story sets up the future of Wolfenstein, but what about the gap?
Editorial
Help a Snake named Noodle in this 3D puzzle platformer.
Now that we are clearly on the road to Destiny 2, what would it take to make Destiny great again?
This year FFXIV takes adventures through a Haunted House for Halloween.
Blizzard needs to be planning now to prevent the content drought at the end of Legion,
Put a name to the misery you cause other players that you kill while they're using their super.
Thoughts on how the box price of an expansion does not tell the true cost of the game.
The greatest force in all of Azeroth is hype.
When Rocksteady said they wanted you to "Be the Batman" they weren't joking. We take an in-depth look at Batman: Arkham Knight
Thoughts on Blizzard's attempt to produce faster expansions by cutting the wrong parts out of the game.
Thoughts on how Legendary is making the fans do their work by withholding what we want to see.
Thoughts on how the recent subscription loss, botting bans, and flying debate all have a common cause.
Thoughts on how the addition of Alleria to Hearthstone could impact World of Warcraft.
Thoughts on making the transition from raiding LFR alone to raiding Normal with a guild
Thoughts on how Blizzard mishandled level 100 quest content.
Thoughts on how attempting to innovate gameplay can go too far and make the game something it is not.
Thoughts on whether Patch 6.2 is the final raid tier in Warlords and what that means for expansions going forward.
Thoughts on how Daily Quests can be just as discouraging to players as they can be tantalizing.
Thoughts on how Blizzard has adjusted the droprates and item requirements for the legendary quests in Mists and Warlords.
Thoughts on how Blizzard's management of the WoW Token will allow them to directly manipulate the economy unlike ever before.
Thoughts on how Blizzard overreacted to remove daily quests and in doing so destroyed a system that merely needed tweaking.
Thoughts on the lack of content in Patch 6.1 and Blizzard's misunderstanding of the community.
Thoughts on how Lord of the Clans reflects the characters and events we are seeing play out on Draenor.
The harassment of Anita Sarkeesian, Zoe Quinn, and Brianna Wu have done nothing but make gamers look bad in the public eye.
Thoughts on the criticism over the pacing of the max-level quest content in Warlords.
Thoughts on the feedback and criticism Blizzard has received over Garrisons and how they can be iterated on in the future.
Thoughts on what I'd like to see happen for several major characters.
Thoughts on how players are consuming Warlords of Draenor too quickly to appreciate it.
Thoughts on how glossing over the Iron Horde's initial appearance makes crucial character decisions appear haphazard and cheapens everyone.
Thoughts on how the assault quest distills daily quests into their simplest, and best, form.
Thoughts on how the group finder tool marks a jump in player responsibility beyond jumping into a random PUG.
Thoughts on the relationship between WoW-centric sites and new IP like Overwatch
Thoughts on our time in Pandaria, and a eulogy for an amazing expansion.
The Iron Tide quests were underwhelming not because of how short they were, but because they were so similar for Alliance and Horde.
Thoughts on how the Item Squish and Ability Pruning introduced in Patch 6.0.2 negatively affected the game upon release.
Thoughts on what I learned from my third and final attempt at earning a legendary cloak.
Thoughts on the potential loss of a raid tier in Warlords of Draenor and what that could mean for Blizzard's development schedule.
Thoughts on how Blizzard continues to damage both World of Warcraft and their relationship with the community by chipping away at Mists of Pandaria.
Thoughts on how the resolution of Azeroth Choppers may suggest the true purpose of removing the Legendary Cloak.
Thoughts on the implications of the Hellscream short story for Warlords of Draenor.
Blizzard isn't satisfied to just nerf the coming expansion - they are now nerfing existing content.
Blizzard gave Hunters an amazing gift by letting them hunt all over Draenor for clues for a new tame, but participating in #solveGara was limited to those with beta access.
Thoughts on avoiding spoilers from the beta, forced reading outside the game, and a possible fix for both.
Thoughts on the Warlords cinematic and the unjustified complaints of Horde-bias.
Thoughts on spending 10 years in Azeroth and the answers to some questions.
Thoughts on the what it means to tackle a challenge a second time and fail repeatedly.
Thoughts on how Tanaan Jungle and the other content announced for future patches can force us to consume Warlords slower than we did Mists.
A look at the old and new Shadowmoon Valley, and how Blizzard made a gorgeous landscape from a bleak framework.
Thoughts on the starting Alliance experience in the Warlords of Draenor beta.
Thoughts on just how well did Blizzard understand their plans for Draenor when discussing the expansion at Blizzcon.
Thoughts on how sharing too much early information about Warlords has hurt Blizzard's relationship to the players since Blizzcon.
Thoughts on the value of our time as suggested by the prices Blizzard has set for their goods in Hearthstone and WoW.
Thoughts on how Blizzard responded to the launch of Wildstar and whether it will impact the competition.
While many of us gripe about games that are too easy, they serve an important role in training the gamers of tomorrow.
Thoughts on facing and overcoming the imbalance of playing as Alliance in Silvershard Mines
Thoughts on how War Crimes may be setting up the final boss of Warlords of Draenor.
Thoughts on Christie Golden's War Crimes and the trial of Garrosh Hellscream
Lots of devs seem to have fallen in love with procedural generation lately, but do infinite level possibilities trump solid level design?
The mingling of Dark Souls difficulty, Eternal Darkness' sanity effects, and a solid turn-based RPG made Darkest Dungeon the best game at PAX East 2014.
Thoughts on Jaina's transformation throughout Mists from the Alliance and Horde perspectives.
Thoughts on how the delay in making Warlords of Draenor might indicate that subsequent expansions won't require so much work.
Thoughts on how the joy of new tames in Warlords, like hydras and riverbeasts, is tempered by the fact that stable space is limited.
Thoughts on overcoming the challenges in acquiring the legendary cloak in Mists.
Friday the 13th for the NES was a bad game, but was it bad by purposeful design to make it scarier?
Thoughts on how Blizzard should know better than to make the mistakes it has with the Boost-to-90 and the pre-order announcement.
Thoughts on how despite player concerns, the item squish and stat changes need to happen now.
With big names like Ken Levine leaving Triple A development, there may be some drastic changes in store for the modern game market.
Thoughts on the three best tracks on the Mists of Pandaria soundtrack.
Thoughts on how what we know about garrisons gives us insight into Warlords' endgame and also the story of the expansion.
Thoughts on "In Love and Warcraft" - a play about relationships, human sexuality, and Warcraft.
Thoughts on how a recent comment by Sony Online President John Smedley could be the beginning of the end for my time in WoW.
The constant push for warranties, cards, and preorders is shoving some of Gamestop's customers and best staff right out the door.
Thoughts on how no news about the Warlords beta means that a launch date might be further away than we thought.
Thoughts on the similarities in how the Timeless Isle and our characters relate to the flow of time.
Thoughts on how the story in Shadows of the Horde gratuitously gives Vol'jin extra motivation for rebelling.
Thoughts on how the lack of new content doesn't mean you have to stop enjoying Warcraft.
Thoughts on how the influence of Azeroth on Outland means that visiting an uncorrupted Draenor will result in an enlightening expansion.
There is little nobler in this industry than the aspiration to make the people within it better, and no other game has done this to the degree that Depression Quest has.
With creepy sounds and an unsettling, intelligent story, The Last Door is mandatory horror.
For a pure, no nonsense action game, you could not do better in 2013 than Megadev's Super House of Dead Ninjas
Knock Knock changes the way horror fans feel fear in a video game.
Few games this year compare to Anodyne's sombre, hypnotic atmosphere and enchanting, yet unsettling soundtrack.
Thoughts on what we would like to see happen for some major Warcraft characters in 2014.
Thoughts on how playing Hearthstone highlights just what it means to be a good WoW player.
Twisted Jenius have made a pretty good game to wile away a couple of hours with
Thoughts on the tragedy of the story of the Wandering Isle and its poor influences on player's choice.
Thoughts and emotions from fighting in the streets of a beloved capitol city.
Thoughts on just how viable Blizzard's attempts at launching one expansion per year are.
Assassin's Creed: Black Flag was a great game, but shows that the series is losing itself.
Thoughts on how justified the criticism surrounding Warlords of Draenor is.
Despite some issues this year, Halcon is still THE place to be for a nerd living in Atlantic Canada.
Is the excess of quality games somehow a problem for the video game industry?
Thoughts on the best questing experience in Mists of Pandaria.
Thoughts on the year long meta-achievement after having earned it.
Thoughts on how Blizzard changed what earning a Legendary means in Mists of Pandaria.
Thoughts on how the new intro quests to the Vale are disappointing in how little they changed.
Steam is heading to the living room, but Steam support can hold them back.
It hits all the bullet points for a good horror game, but fails in the execution.
Thoughts on the climax of Mists of Pandaria and the culmination of years of speculation.
There's a fine line for the media when it comes to excitement and entitlement.
Thoughts on how the furor over SoO's staggered raid schedule is unjustified.
Thoughts on Tom Chilton's comments on what could happen to WoW's subscription model.
How the challenge of drinking 1,000 beers got me reflecting on the nature of achievements.
It might seem like it's just full of ridiculous T & A, but Dragon's Crown soon heads into some uncomfortable territory.
Thoughts on the introduction to the final chapter of Mists of Pandaria.
Thoughts on the fun, futility, and purpose of fighting (and dying) for our faction leaders.
Thoughts on how it took a repeat visit to learn to love Vashj'ir.
It's awesome when women love nerdy things, and some jerks really need to stop trying to screw that up.
Thoughts on how randomness can serve an MMO well except when blocking access to the narrative.
Microsoft still has a lot of work to do to repair it's relationship with gamers.
Thoughts on how transmogrification can change the way we acquire gear.
How some games and services can be well worth their subscription costs when gaming on a budget.
Thoughts on Mark Kern's reasons for attacking his former achievement.
Thoughts on just how free the citizens of Azeroth are as members of the Horde or the Alliance
The holes in the Australian Classification Board's R18+ rating are beginning to show.
Indies discover that once you enter Greenlight, you can never leave.
Thoughts on how Blizzard's tight plotting for Mists is producing the most emotionally charged raid yet.
Thoughts on how changes to Battle.net may highlight Blizzard's strategy towards their real competition: LoL.
Thoughts on what Flex Raiding brings to WoW and Blizzard's true intent for the feature.
Your workplace full of 8-bit zombies? There's only one way to take care of that!
The journey for the next great Mirror's Edge may be coming to an end.
Thoughts on how Blizzard's inability to properly portray the Horde civil war is splitting the playerbase.
Out of all the reasons not to get an XBox One, I only need one not to buy it.
Soda Drinker Pro may be the culmination of all human endeavor
Someone in Microsoft's PR department thought I would want an Xbox One after seeing this mess. Right.
When EA cancels a policy because they claim they're "listening to feedback", I start wondering where the knife will go next.
Thoughts on how the accelerated patch schedule conflicts with Blizzard's normal expansion release rate.
Celebrating 3 years of good, bad, and downright bizarre video game culture
As game development becomes increasingly "indie", is the industry heading in a dangerous direction?
Thoughts on how levels are a boon and a curse to WoW for endgame content.
Thoughts on how the best replacement for Garrosh Hellscream may be no one at all.
Thoughts on how the players who would most appreciate encountering Ra-den are those least likely to do so.
Thoughts on Blizzard's remorse over the mistakes of Cataclysm
Is there a problem and what is the true source?
Thoughts on how Blizzard has mastered producing mid-expansion content by doing it over and over again.
Thoughts on the value of grinding for a title that will be rarely displayed.
Thoughts on how the World of Warcraft will end not with a bang, but a whimper.
It's hard to be scared when you're carrying a gun that shoots buzz saws.
Thoughts on how Blizzard can fix the temporal disconnect leftover from Burning Crusade and Wrath of the Lich King.
I Get This Call Every Day is enlightening in just how soul-crushing it is.
DLC being used to enhance a game more than a month after it's release? Madness!
Can you escape the creatures lurking in the tunnels under Tokyo?
Thoughts on Blizzard highlighting their self-inflicted problem of ignoring gnomes in cinematics.
EA is interested in bleeding more money out of customers with microtransactions. WHO COULD HAVE EXPECTED THIS?
Thoughts on how Mists' max level content will fare in future expansions.
Thoughts on how the push to keep churning out new content has caused Blizzard to lose focus in other areas.
The greatest action game of 2012 won't cost you a penny.
Thoughts on what I'd like to see for Warcraft's main characters in 2013.
Touching, beautiful, and life-changing.
The greatest game about basketball that I've ever played.
Thoughts on how the faction leaders that we want are not the faction leaders that WoW needs.
Thoughts on the relationship between alts and endgame content in Mists of Pandaria
Thoughts on the features of Warcraft that I appreciate most.
A sprinkle of insanity in some of my favorite genres, and all for free!
Thoughts on the engrossing finale to the Jade Forest.
How much can you trust your favorite game reviewers and journalists?
Thoughts on how Blizzard's focus on the endgame experience has made Mists of Pandaria one of Warcraft's best expansions.
Thoughts on the surprises in store for us with Patch 5.1.
Smash everyone's face in the greatest NES tribute game ever!
Thoughts on the massacres in Stormwind and Orgrimmar and the vulnerability of WoW.
Thoughts on how changes to the plot of the Jade Forest zone weakened the impact of discovering Pandaria.
Thoughts on Tides of War; our introduction to the new expansion.
Thoughts on the destruction of Theramore and inconsistencies in the lore.
Scissorman will find you no matter where you go.
Thoughts on Blizzard's surprisingly shoddy implementation of Cross-Realm Zones.
Thoughts on how the ranged weapons slot meant more to our characters than just fighting at range.
A look back at a lifetime of tips, tricks, and gaming memories
Thoughts on how Blizzard skillfully uses Stonetalon Mountains to show the tragic impact of war.
An editorial on what keeps competitive players going from Joestar's perspective.
Paralyzed with painful fear on the stairs
Joey Min discusses how to start your journey in the fighting game tournament scene.
Thoughts on how the cinematic is the perfect introduction for Mists of Pandaria.
You have once again entered the world of survival horror.
Thoughts on how the impending destruction of Theramore is a sign that even games can't escape the march of time.
Thoughts on how Blizzard ensured that Brewfest 2012 is a holiday to be enjoyed rather than stressed over.
Thoughts on how we may not be ready for the responsibility of unlimited Daily Quests.
Thoughts on how the Secret World shows what WoW could do better, but also what WoW does so well.
Thoughts on how pet battles are literally a game changing feature.
Not every story needs a hero.
Thoughts on the Guild Mentoring Program and why Blizzard would bother with such an idea.
Thoughts on the continuing evolution of the Loremaster achievement.
Thoughts on how this year's Midsummer Fire Festival is exposing just what account-wide achievements really mean.
Thoughts on why the changes to world PVP aren't going to change anyone's minds about participating.
Impressions of some new glyphs and the changes they will bring to WoW.
How the influence of Diablo III could make WoW friendlier for friends.
How Diablo III and Mists of Pandaria mark the end of an era in Blizzard games.
Blizzard's new auction house creates turmoil in the community.
Some thoughts about why Blizzard is perfectly fine with the annual disaster that is Children's Week.
Thoughts about players ascending to power within the Alliance and the possibilities after Mists of Pandaria.
Thoughts about the one person for whom becoming Warchief would literally be a gamechanger.
With fast checkpoints and brutal weapons, how afraid can today's player be of the digital monsters on-screen?
Who better to be Warchief after Garrosh Hellscream than... Garrosh Hellscream???
It all started here.
Just one story among the Journey of many. *Warning: Spoilers Ahead.*
The man is always trying to put the game industry down.
What once was True Crime rises again under a different name.
Slow news day? More like awesome internet day. (Updated 12/28/11)
You bought a digital car. Doesn't get much more rock bottom than that.
The guess list includes: Xbox Live, FIFA 12, and an overwhelming group of disappointment.
Is this indicative of the US price? Let's explore.
Our take on the situation over in Kyoto.
Day 5 of INDIESCAPE is here to wrap up our week long showcase of indie gaming gems.
INDIESCAPE: Day 4; Bringing you 5 more games from our bag of awesome.
INDIESCAPE: Day 3 is here with 5 more indie titles to give your thumbs a workout!
That and "chocolate" diamonds on charm bracelets.
Twenty-five games that DON'T suck.
A tale of a stank vagina, a vile penis and your nasty ass.
Words and wisdom from DrinkBox Studios' Graham Smith.
Come out, come out, wherever you are!
Play some games and get some goodies.
The NPD Group's Gamer Segmentation 2011 report prompts one gamer to ask: Why is change so scary to the industry?
How do you feel about Activision trying to make a grab at the gamer's wallets from a sales hunch?
An observation of the Bioware community.
Get out your "owl cape" and come along for the ride.
How much game playing is too much?
Do all women really like just those cooking and decorating games..?
I guess they didn't really think this one through.
Dance games: timeless? or done to death?
This quiz will not test to see if you are a psychopath, just if your game is.
Was Marvel vs Capcom 3 dead on arrival?
MTB takes issue with ignorant 3DS remarks from CNN's "hardcore" gamer.
When did FPS games lose track of a good story with them?
What does it take to keep a studio alive around here...
Check out Cathy's choices for gift ideas!
Check out Long's personal recommendations for quick gifts!
Is there one supreme choice?